Engagement and Impact: Design Thinking and the Arts
That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.
How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.
6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.
Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.
Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.
Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!
Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.
Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.
Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.
Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.
Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech www.domyhomework.pro/ High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.
After piloting design thinking as our pedagogy this past school year, we have learned a few things:
The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.
Engagement along with Impact: Model Thinking and the Arts
That computer mouse that fits thus nicely inside your hand, the path your iphone 4 reacts to the creative technique of spelling, the very “so effortless why couldn’t I think of these? ” techniques you skills every day — these are the result of design imagining, a sequenced process soaked up by progressive companies and entrepreneurs. Model thinking, or human-centered structure, is an strengthening way to work out problems and also design parts by starting with discovery, moving on to ideation and quick prototyping, next testing, retrieve balls execution.
Just how do this high-level, innovative type of problem solving work in a college class or after-school program? Well, actually. The actual West The state of michigan Center for Arts + Technology (WMCAT) engages metropolitan high school students within a best-practice after-school program that could be grounded throughout design contemplating. I’ll show our voyage so that you can find ways to enhance your own figuring out environment by design imagining.
6 Measures to a Student-Created Mobile Application
WMCAT teen college students are working in teams to learn and street address a demanding community issue using activite and solutions as a structure for questions, critical contemplating and request. Each workforce has fjorton students, is normally guided by a professional teaching specialist, and meets two days weekly for the entire the school year. The following is the story of how one of these coaches and teams is using the style thinking practice.
Our Interactive design staff went categorical with new technology to address the best way teens will better engage their city’s downtown central. They partnered with The town center Grand Rapids Inc. (DGRI) and local program development company Mutually Real human to create a cell app.
Step 1: Discover
Our teenage years toured down-town Grand Rapids with workforce from DGRI, visited the actual offices connected with Mutually Our, interviewed adolescence about their awareness of down-town, and looked at other unconstrained on the market.
Through extreme brainstorming, the exact teens begun to coalesce all around two styles: zombies and also spies!
The teenage years began prototyping by setting up storyboards for app. The standard premise was that owners would keep to sequential vacation through which seeing key destinations downtown would likely advance the actual action. Their valuable storyboard ended up being presented so that you can DGRI.
Step 4: Create
All details of the software were produced, including pallettes, transitions, amount of screens, graphics and writing.
Step 5: Refine
The final storyboard and modele will be presented to DGRI and at a good public artwork exhibit to do feedback. Remarks is used that will refine the project along with fine-tune specifics.
Step 6: Publish
This summer, Mutually Human being staff can certainly help complete the exact back-end operate on the software so that it are usually available on phone device systems.
Why pattern thinking? WMCAT wanted to grow retention as well as high school higher education rates for the students. All of us learned by means of research and even evaluation that we all could have a better impact through increasing involvement with a smaller group of college students, rather than rising the number of young people coming by means of our entrance doors. We also wanted to establish students to get their suggests and benefit social switch. After all, WMCAT is all their space to seek out their speech and change the world that has they dwell.
Model thinking plus project-based mastering surfaced as being an essential product in excellent school renovate that improves students’ perceptions toward figuring out. One of the celebrities in project-based learning had been High Tech Huge (HTH) in San Diego. The exact WMCAT Young Arts workforce traveled to HTH to complete a new residency with their staff to the merits, metrics and ins-and-outs of project-based learning. Last Grand Rapids, we also selected a new team to finish a course with Human-Centered The design of Social Originality from IDEO and Astuteness. And then, survive summer We were lucky enough to examine at the credited d. institution at Stanford, where I just began to know just how we were able to transform our own program to get teens.
Right after piloting style thinking as our pedagogy this past university year, we have learned a couple of things:
The best projects are generally student-driven and student-led. The larger we engaged our teenagers in looking for their troubles, selecting their valuable partners and also driving the particular conversation, typically the stronger the exact projects ended up.
Give students an abundance of opportunities to total mini pattern challenges along the route. This served us show art along with tech capabilities, kept recommendations fresh plus retained individual interest.
Keep rendering staff a chance to learn and even practice design thinking. This unique spring, this entire workforce is concluding a Mixtape course developed by the deb. school on Stanford in addition to refreshing all of our skills over the IDEO and also Acumen lessons again.
There are wonderful resources around. To learn more about our design competitors and your plans meant for fall 2014 visit internet site. And in the section beneath, please discuss how you utilize design pondering in the classroom or even in after-school programs.